24 August 2012
Game. Play. Theory.
Interested in computer games? The aim of GAME.PLAY.THEORY. is to provide applicable theoretical, analytical and methodological tools and frameworks that enable the students to understand, analyse, and conceptualize computer games from a number of different angles. The modules of the course will introduce, apply, and discuss different approaches and methodologies in relationto concrete computer game forms and expressions, gameplay activities and experiences and cultural practices of gameplayers. These three main areas will be examined through the course’s four modules: ‘Computer games as media and research area’, ‘Computer games as interaction andactivity', Computer games as culture’ and ‘Computer games as practice and form.’ We will be working with both canonical computer game literature as well as state-of-the-art research-based approaches and apply it on a variety of classic and contemporary game-based forms and formats. Course offered by Department of Aesthetics and Communication.
Rikke Toft Nørgaard & Claus Toft, Aarhus University
Please see website for further information.
EUR 1: Please see website for further information: http://www.au.dk/en/summeruniversity/application/tuitionfeeandparticipationfee/