14 July 2017
Design of Serious Games
This is a one-week course in designing and developing serious games.
Serious games are games that are designed for a serious purpose and not only for entertainment (defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, politics, ect). SEGAN is a network whose goal is to promote the development and use of serious games. iTec is a project whose goal is to develop engaging learning scenarios. During this course we will introduce the iTec scenario: "Students Designing Educational Games".
1. Serious Games and Game Based Learning, Examples
2. Game Design Process and Roles
3. Finding the idea and defining goal for the serious game
4. Gameplay: challenges and actions
5. Game core mechanics: objects and conditions
6. Design of game world
7. Character design
8. Interactive storytelling
9. Game Development environments
10. Game Development in eAdventure
11. Game prototype presentation
The language of the course is English.
The course is for teachers, educational technologists, designers, developers, story writers, graphical designers and all others who are interested in designing serious games. The goal is to form heterogeneous teams of students with different backgrounds.
In teams, students will go through all activities needed for the development of the serious games from selecting the idea and binding it with learning goals to the development of the game prototype in the environment that does not require programming skills.
EUR 250: Without cultural program and accommodation.
EUR 200: For students. Without cultural program and accommodation.