30 August 2013
The aim of GAME.PLAY.THEORY. is to provide applicable theoretical, analytical and methodological tools and frameworks that enable the students to understand, analyse, and conceptualize computer games from a number of different angles. The modules of the course will introduce, apply, and discuss different approaches and methodologies in relation to concrete computer game forms and expressions, gameplay activities and experiences and cultural practices of gameplayers. These three main areas will be examined through the course’s four modules: ‘Computer games as media and research area,’ ‘Computer games as interaction and activity,’ ‘Computer games as culture’ and ‘Computer games as practice and form.’ We will be working with both canonical computer game literature as well as state-of-the-art research-based approaches and apply it on a variety of classic and contemporary game-based forms and formats.
Rikke Toft Nørgaard & Claus Toft-Nielsen, Aarhus University
The overall objectives of this course are to enable the students to:
- Acquire theoretical, analytical and methodological knowledge of a wide array of computer game forms.
- Analyse concrete computer games and computer game theory from different interactional, aesthetic, cultural and social angles.
- Work with relevant theory and methods and through this, conceptualize computer games in new ways and in new media-cultural frameworks.
EUR 0: Students on a bilateral exchange programme do not have to pay. Freemovers are obliged to pay participation fees while tuition fees only apply to freemovers from countries outside the EU/EEA/Switzerland.