19 August 2016
GAME.PLAY.DESIGN is an interdisciplinary, playful and process-oriented Summer School that revolves around digital games, digital gameplay and digital game design. The lecturers are themselves interdisciplinary in their approach having professional basis in media studies, information studies, digital design, educational design, interaction design, aesthetics, experience economy and rhetoric. The aim of the course is to design, discuss and critically reflect on digital games through the lens of the student’s profession in a generative way. Through discussing and playing with core concepts in gamedesign and -analysis, through designing and playing our own games, as well as through critically rethinking the role and potentials of games for and in society, the course grapple with digital games as phenomenon, practice and design. Through working in interdisciplinary groups, students engage the potentials of gamedesign through theoretical, empirical and practical work. The aim of the course is to combine theory and practice in playful and innovative ways in order to rethink the potential of a certain context (e.g. a firm, a library, a school, a store, a playground or a family home) through gamedesign.
All Game.Play.Design projects are carried out in interdisciplinary groups, composed as to amplify the output in both gameplay thinking and design. Last time the course ran, the interdisciplinary groups’ work resulted, among other things, in a company buying and developing a student group gamedesign concept, a student developed gamedesign exhibited at the Storm P Museum in Copenhagen, good press coverage and employment of students in game companies
Rikke Toft Nørgård
EUR 552: Danish and EU/EØS (tomplads): 552 EUR
EUR 1550: NON-EU-EØS students (free-mover): 1550 EUR