Denmark, Aarhus

Game.Play.Design: Changing worlds / changing views

when 24 July 2018 - 18 August 2018
language English
duration 4 weeks
credits 10 ECTS
fee EUR 830

Game.Play.Design: Changing worlds / changing views is an interdisciplinary and process-oriented Summer School that revolves around digital games, digital gameplay and digital game design. Through the course the student will develop a theoretical, analytical and methodological appreciation of (curriculum) as well as a practice-oriented, hands-on, conceptualizing approach towards (practicum) digital games as designed object, aesthetic expression, interaction form, user experience and cultural product.

The intensive format and the fact that a number of courses is taught by multiple lectures (including guest lecturers) also means that you should be open to the possibility that the course might be taught differently than what you are used to (different teaching styles, theories, exercises etc.).

The lecturers are themselves interdisciplinary in their approach having professional basis in media studies, information studies, digital design, educational design, interaction design, aesthetics, experience economy and rhetoric. The aim of the course is to gain insight into, discuss, critically reflect on and productively put to use different humanistic professions in a generative way in order to strengthen, sharpen and nuance one’s own profession in relation to digital games as phenomenon, practice and design. In this way, the distinctive theoretical, analytical, methodological and product-oriented skills and competencies of the individual student is put into play and put to use in the interdisciplinary working group. The course consists of lecture/curriculum weeks (week 1 & 3: July 23- 27 and August 6 - 10) (theory about & analysis of digital games) and project/practicum weeks (week 2 & 4: July 31 – August 5 and August 15 - 19) (development & presentation of conceptual products in relation to digital games). Theory and design comes together through reciprocal ‘learning by doing’ resulting in a design for gameplay.

Course leader

Rikke Toft Nørgård & Claus Toft-Nielsen

Target group

Master's level

Fee info

EUR 830: Any student with a preapproval from a Danish Institution or a nomination from an International Partner: No Fee

EU/EEA students without a preapproval or nomination: 830 EUR

NON-EU/EEA students without a preapproval or nomination: 1373 EUR

Books, course materials, social programme, and housing are not included in the fee.

Scholarships

None