18 August 2017
Game.Play.Design: ReThink VR
Are you interested in digital games and want to know what potentials virtual reality (VR) technologies have to offer in this regard? Today consumer VR technologies, from cardboard boxes containing lenses and smartphones to elaborate PC-driven systems, are set to become a part of everyday media use. Technology giants such as Facebook, Google and Valve are prioritizing VR and content providers of all stripes are eager to join in. GAME.PLAY.THEORY is an interdisciplinary and project-oriented Summer School that revolves around digital games as research, media, design, culture and practice, this time with a specific focus on working with and rethinking VR. The lecturers are themselves interdisciplinary in their approach having professional basis in media studies, information studies, digital design, educational design and technoogy, experience design and aesthetics. The aim of the course is to gain insight into, discuss, critically reflect on and productively put to use different perspectives in a generative way in order to strengthen, sharpen and nuance one’s own profession in relation to digital games as phenomenon, practice and research domain. In this way, the distinctive humanistic theoretical, analytical, methodological and project-oriented skills and competencies of the individual student is put into play and put to use in the midterm and final exam where students and lectures meet to present, discuss and critically reflect on each others projects (perhaps even outside the university walls).
In 2017 the course has a special focus on 'ReThink(ing) VR' in tribute to Aarhus being the European Capital of Culture and will take the form as a mini-conference celebrating critical and creative re-thinking around the potentials, pitfalls and possibilities of VR in relation to digital games.
"RETHINK means that we build on what currently exists, while also exploring whether things can be done differently. The theme RETHINK provides Aarhus2017 with the opportunity to create a “cultural laboratory” in the whole region where innovation and alternative solutions can develop and take root."
We will through 'Game.Play.Theory' work proactively with this, rethinking the meaning, design, interactions and experience that gameplay can hold.
Rikke Toft Nørgård & Claus Toft-Nielsen
EUR 552: Any student with a preapproval from a Danish Institution or a nomination from an International Partner: No Fee
EU/EEA students without a preapproval or nomination: 552 EUR
NON-EU/EEA students without a preapproval or nomination: 1360 EUR
Books, course materials, social programme, and housing are not included in the fee.