Belgium, Kortrijk

The Game Production Pipeline

when 22 August 2016 - 26 August 2016
language English
duration 1 week
fee EUR 395

Depending on your personal interest and passion we will divide everybody in two groups during the first two days:

The programmers will join the C# classes
The artists will immerse themselves with 2D art and focus on the concept of the games.
CONCEPT: PLATFORM SHOOTING GAME
The last three days we will bring everybody back together for the 3D and Unity workshops.

At the end of the Summer Course we will bring all the different aspects together. You will compose your own small game team consisting of both artists & programmers to work out a Platform Shooting Game that takes place in space, in the air, on the ground or below the water.

GOAL
Pitch, play and showcase your Platform Shooting Game on Friday 28th August together with your team.

Course leader

Isabelle TASSAERT

Target group

The target group of this summer school is anyone who wants to know more about Digital Arts and Entertainment, game development and interactive 3D.

Age: 16 and more
Profiles: high school students, undergraduate student, master students… with a true passion for games
Nationality: open to all international students

Course aim

Over the course of five days you will touch all aspects of game development. The final result will be a working platform game.

Fee info

EUR 395: 395 euros
Early booking discount for subscribing before June 1st = 50 euro

INCLUDED:
Workshops (+ pc, software, materials)
Group transport for excursions
Accommodation
Breakfast and lunch (hot meal) from Monday morning to Saturday morning
Drinks during the day (coffee-tea-water)
Bed linen

Scholarships

no